UK: +44 748 007-0908, USA: +1 917 810-5386 [email protected]

java

java 1 Homework 2 a Before attempting this project, be sure you have completed all of the reading assignments, hands - on labs, discussions, and assignments to date. (25 points) Write a Java program to simulate a p ick 3, 4 or 5 lottery drawing. A lottery game of this type will d raw values between 0 and 9 . You should use the Math.Random() or the java.util.Random() class to generate the values i n the lotter y drawing . The program should prompt the user for w hich lottery game they w a nt to play. The program should also ask how many times they want to play t he game. The output should show the numbers picked for each g ame and the sum of the numbers of all g ame s . Here is a sample run: W hich lottery game do you want to play ( Enter 3 for pick - 3, 4 for pick - 4 or 5 for pick - 5 ? 3 How many games would you like to play? 10 Thank you! The n umbers sele cted were: 3 4 9 2 4 7 3 3 1 0 3 2 9 3 1 9 2 4 4 5 2 1 1 0 0 1 7 8 6 3 The sum for all numbers picked was: 107 Grading Rubric: T he following grading rubric will be used to determine your grade: Attribute Exceeds Meets Does not meet Design (5 points) (5 points) Exhibits proper use of parameters, and selection of data types all of the time. Employs correct and appropriate use of programming structures (loops, (3 - 4 points) Exhibits proper use of parameters, and selection of data types most of the time . Employs correct and appropriate use of programming structures (loops, (0 - 2 points) Rarely exhibits proper use of parameters, and selection of data types. Rarely emp loys correct and appropriate use of programming structures (loops, 2 conditionals, classes etc.) all of the time. Efficient algorithms used all of the time. conditionals, classes etc.) most of the time. Efficient algorithms used most of the time. conditionals, classes etc.) Poorly structured and inefficient algorithms. Functionality (10 points) (9 - 10 points) Extra effort was apparent through the addition of significant and additional functionality beyond the scope of the assignment . (7 - 8 points) Program fulfills most functionality . Most requirements were fulfilled . Screen captures provided demonstrating the successful compiling and running of the program. (0 - 6 points) Program does not fulfill functionality. Few requirements were fulfilled. Test cases (5 points) (5 points) Test cases provide comprehensive coverage of all code paths. Discussion of run - time errors included. (3 - 4 points) Test cases provide coverage of most code paths. Test cases results well documented providing pass/fail results for each test case. (0 - 2 points) No or insufficient test cases Minimal supporting evidence provided to verify testing actually took place. Java Style Guide (5 points) (5 points) Code impeccably neat and well - organized. Extensive In - line comments providing additional insight into code design and functionality (3 - 4 points) Header comments include filename, author, date and brief purpose of the program. In - line comments used to describe major functionality of the code. Meaningful variable names and prompts applied . (0 - 2 points) Code rarely follows recommended Java style guide

Ready to Score Higher Grades?