For the purposes of this assignment, assume that The Gaming Room will have 200 high-definition image files to choose from, each one approximately 8 megabytes in size.
Memory Management: Memory refers to what resources are required for transferring files and how the speed and performance of the system are impacted. In the context of the software, Draw It or Lose It, consider how the game application will need to render and display pictures at a fixed rapid rate to meet your client’s requirements. Consider the user’s experience and what is required to have the application run rapidly and effectively on all operating platforms. Address the following in your short paper:
What considerations and specific approaches would it take to ensure that memory is effectively managed in the software application, Draw It or Lose It?
Storage Management: Storage refers to how files and permanent discs are stored. In this particular instance, a large library of images files is required for Draw It or Lose It. In the context of the game application, consider all aspects of the game that will need to be stored and address the following in your short paper:
What considerations and specific approaches would you take to determine how much storage is needed and how to manage storage for your client’s application, Draw It or Lose It?
Comparison: Now that you have identified the considerations and approaches, differentiate between memory and storage management. Address the following in your short paper:
What are the differences in how memory and storage are used in terms of the game application functionality?